Warcraft World
  • About WoW

  • WoW News

  • WoW Tips

  • WoW Questing

  • WoW Item

  • WoW Macros

  • WoW Classes

  • WoW Combat

  • WoW Skill

  • Profession Guides

  • Hunter Guides

  • WoW Mage guides

  • Priest Guides

  • Rogue Guides

  • Horde Guides

  • Warrior Guides

  • Druid Guides

  • Shaman Guides

  • Warlock Guides

  • WoW PVP Guides

  • WoW Gold Guides

  • WoW Gold

  • Power Leveling

  • WoW Maps

Contact us
Online Support
Home | WoW News | WoW Tips | WoW Gold Guides

World of Warcraft Tips, WoW Tip

Halls of Lightning Achievement Tips

This is the standard achievement for defeating each instance on heroic mode. Simply make your way through the instance (while on heroic mode) and kill all four bosses. Each boss requires a little bit of strategy, however being a mere heroic the strategies are generally pretty simple. Brief explanations for each boss are given below, as well as more detail regarding the achievements that you can accomplish for each boss.

Krystallus – This is the first boss most players face, although you can fight them in any order. When you come to the three way split in the instance simply turn right into the rock tunnel area. When you get to Krystallus he is a very simple tank and spank fight with one big twist. Occasionally he will place a debuff on players and then do an AOE knockback. From the time you get the debuff you have roughly 6 seconds to separate away from other players.

Maiden of Grief – This is another simple fight with only a little going on. In most cases it is a healer intensive fight unless the healer has HOTs available. The tank basically holds the Maiden of Grief in place until she places a large black void zone on the ground, then moves her away from it. Occassionally she will cast the spell Shock of Sorrow which damages all players and then puts them to sleep for roughly 10 seconds. When players see this being case they should all move into the void zone. Any damage wakes them up, so if you time it correctly you will enter the void, fall asleep, take a single tick of damage, wake up, and then run out of the void zone.

Tribunal of Ages – This is a wave based fight where you need to escort Brann Bronzebeard to an archival room and then protect him from several waves of creatures. The guards will appear from just outside the room and need to be grabbed by the tank so that players can DPS them down. As the encounter continues the adds come quicker, in greater number, and the room defenses start doing more damage. Any player that can misdirect to the tank (like a Hunter or Rogue) should do so to help control the adds. Players with slowing effects can also help. Because the fight is timed and takes a while, players should try to minimize damage taken to help the healer get through the fight with mana. Once the room starts to use the third defensive measure (the laser beams) players need to watch for it and move away quickly if they are targeted.

Sjonnir the Ironshaper – Sjonnir is the last of the four bosses in the Halls of Stone. To reach him you must successfully defend Brann and then talk to Brann to send him to unlock the door to Sjonnir’s chamber. Throughout the fight adds are spawned from both sides of the room and need to be either killed or tanked along with the boss. Also during the fight Sjonnir will put up a lightning shield that hurts anyone nearby. It can be purged or stolen though, and as long as it is melee can stay in with the tank the whole fight.

Sjonnir the Ironshaper – Sjonnir is the last of the four bosses in the Halls of Stone. To reach him you must successfully defend Brann and then talk to Brann to send him to unlock the door to Sjonnir’s chamber. Throughout the fight adds are spawned from both sides of the room and need to be either killed or tanked along with the boss. Also during the fight Sjonnir will put up a lightning shield that hurts anyone nearby. It can be purged or stolen though, and as long as it is melee can stay in with the tank the whole fight.

Volkhan – This is another simple fight. Every once in a while Volkhan summons two Golems who have their own aggro table. When they reach 1% they become brittle and will freeze in place. When Volkhan stomps it will cause any brittle golems to shatter and explode. This explosion causes a lot of damage to anyone near the golems, so when you see shatter being cast, everyone should run away.

Ionar – Ionar is a lightning elemental that often breaks into balls of lightning that chase players down before he reforms. This is an annoying fight for many groups. Not because it is difficult, but because it can take a significant amount of time. There are two methods to defeat him. Both involve avoiding him when he becomes the balls of lightning, which can not be harmed. Some groups spread out on his platform and just dance around the lightning which randomly chases players. Other groups choose to run back down the hall in the direction that they came from and wait until he reforms. Both methods work, the first is faster, assuming players can react quickly and stay spread out.

Loken – The only difficult part of this fight is deciding if your group can out heal the Lightning Nova or if you need to clear away from him. If everyone in the group has over 16,000 health it is strongly suggested that everyone just stay in melee range of Loken the whole fight and eat the lightning nova. If not everyone in the group does, then players with less than 16,000 must run away from Loken when he starts casting Lightning Nova and then run back into melee range as soon as he has finished. Either way as soon as Lightning Nova damages everyone, the healer gets all players health back to maximum in preparation for the next nova. Other than that it is a DPS race.

More hot World of Wacraft Tips:

  • WoW and Relationships Tips
  • 20 tips for PvP Realm Leveling
  • Facerolling is Bad M’kay
Copyright © 2008 www.bywowgold.com Designed by WoW gold.  | Site Map