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WoW News, World of Warcraft News

Patch 3.2 5 Player Instance

The instance is found in the far northern reaches of Icecrown at the Argent Tournament grounds. The entrance is found along the northern edge of the Crusader’s Coliseum and the summoning stone can be found to the east of the grand new structure.

Once you enter the building you are greeted by many of the key World of Warcraft NPC’s watching your progress from the stands. Included in the spectators are none other than Thrall, Garosh, Hellscream, Highlord Tirion Fordring, Lady Jaina Proudmoore, and King Varian Wrynn. . The Coliseum floor where you enter is, in fact, the entire instance. There is no running around trying to figure out your way through a new dungeon; the whole of the instance occurs in this one large room. To start the event, simply talk to the commentator in the center of the Coliseum.

The instance itself is made up of four possible different encounters, of which you will see three each time you compete in the Trial of the Champion. The first encounter is a two phased jousting / combat encounter against three Grand Champions, the second encounter is either against Eadric the Pure or the Argent Confessor Paltress, and the last is always against The Black Knight.

Jousting / Combat Encounter
The first encounter in the Trials of the Champion is against three Grand Champions of the Argent Tournament and their minions. The exact champions you face is random each time chosen from the opposite factions champions, meaning if you are Alliance you will fight against Horde Grand Champions and vise Versa.

The encounter is two phased. The first part involves jousting with the Champions minions and then the Champions themselves. Jousting is a fairly simple thing to do in the Coliseum, simply grab a lance off of one of the racks around the room, equip it, and mount up on a supplied mount. From that point it functions the exact same way as it does for the Argent Tournament daily jousting quests. For anyone that has not done these quests, you really should go and practice them a few times before trying this fight on Heroic Mode.

Get Ready to Joust

Just in case you haven’t jousted before, here are a few basics. You have 4 abilities while mounted and in jousting combat. They are the thrust, shield breaker, charge, and defend.

Thrust – This is a melee attach that inflicts roughly 3000 damage.
Shield Breaker – This attack can hit from up to 30 yards away and does roughly 8,000 damage and removes a stack of their Defend buff.
Charge – Triggered from up to 25 yards away, you cause your mount to charge the enemy causing roughly 20,000 damage and removing a stack from their Defend buff. Can only be used every 6 seconds.
Defend – This is a stacking buff that you place on yourself. Each stack reduces damage taken by 30%. It has a 4 second cooldown and can stack up to 3 times.
The object of this first phase of the first encounter is to defeat the Grand Champion’s minions, which come at you three at a time in waves, and then to unseat the Grand Champions themselves. The minions are very simple and basically constitute a warm up to allow players to remember how to joust. Simply remember the basics, keep up your Defend stack, while trying to know the opponents stack off, then DPS while their stack is down.

Once the minions are down, the Grand Champions enter combat as a group against you. Each faction can face any of the six possible Grand Champions from the opposing faction. While mounted they all have the same abilities. Work as a group to drop each Grand Champion’s Defend buffs, then knock them off their mounts.

 

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